Information technology - Coded representation of immersive media - Part 2: Omnidirectional media format
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Information technology - Coded representation of immersive media - Part 20: Conformance testing for visual volumetric video-based coding (V3C) with video-based point cloud compression (V-PCC)
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Information technology - Coded representation of immersive media - Part 21: Reference software for Geometry-based Point Cloud Compression (G-PCC)
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Information technology - Coded representation of immersive media - Part 22: Conformance for G-PCC
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Information technology - Coded representation of immersive media - Part 23: Conformance and reference software for MPEG immersive video
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Information technology - Coded representation of immersive media - Part 3: Versatile video coding
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Information technology - Coded representation of immersive media - Part 3: Versatile video coding
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Information technology - Coded representation of immersive media - Part 3: Versatile video coding
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Information technology - Coded representation of immersive media - Part 5: Visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC)
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Information technology - Coded representation of immersive media - Part 5: Visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC)
Document status: Active