Name:
2D to VR with Unity5 and Google Cardboard PDF
Published Date:
04/07/2017
Status:
[ Active ]
Publisher:
CRC Press Books
Features
Explores industry-level game coding concepts, including character control methods, grid-based games, path finding and sound management.
Contains everything needed to start making several types of games. No paid software required, as it is suitable for all versions of Unity including the free Personal Edition.
Offers hand-on introduction to development targeting different platforms including PC, mobile and VR by using Google Cardboard.
Summary
The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.
Authors: Roberto Dillon
| Edition : | 17 |
| Number of Pages : | 267 |
| Published : | 04/07/2017 |
| isbn : | 9781498781534 |