Artificial Intelligence for Computer Games: An Introduction PDF

Artificial Intelligence for Computer Games: An Introduction PDF

Name:
Artificial Intelligence for Computer Games: An Introduction PDF

Published Date:
07/29/2004

Status:
[ Active ]

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Publisher:
CRC Press Books

Document status:
Active

Format:
Electronic (PDF)

Delivery time:
10 minutes

Delivery time (for Russian version):
200 business days

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$16.5
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ISBN: 9781439864807

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.
Edition : 04
Number of Pages : 161
Published : 07/29/2004
isbn : 9781439864807

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