Data Analytics Applications in Gaming and Entertainment PDF

Data Analytics Applications in Gaming and Entertainment PDF

Name:
Data Analytics Applications in Gaming and Entertainment PDF

Published Date:
06/28/2019

Status:
[ Active ]

Description:

Publisher:
CRC Press Books

Document status:
Active

Format:
Electronic (PDF)

Delivery time:
10 minutes

Delivery time (for Russian version):
200 business days

SKU:

Choose Document Language:
$42.9
Need Help?
ISBN: 9781000001860

The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject.

Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book’s perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.

Author: Günter Wallner


Edition : 1
Number of Pages : 319
Published : 06/28/2019
isbn : 9781000001860

History


Related products


Best-Selling Products

API 062 (DP)
Published Date: 10/01/1990
An Historical Overview of Solid Waste Management in the Petroleum Industry
$4.5
API 083 (RS)
Published Date: 08/01/1996
Octane Requirements of the Motor Vehicle Fleet and Gasoline Grade Sales
$4.5
API 10A Addendum 1
Published Date: 04/01/2000
Addendum 1 - Specification for Cements and Materials for Well Cementing
Free Download
API 10A Addendum 2
Published Date: 12/01/2000
Addendum 2 - Specification for Cements and Materials for Well Cementing - Also Incorporates Addendum 1
$4.2
API 10B Addendum 1
Published Date: 10/01/1999
Addendum 1 - Recommended Practice for Testing Well Cements
Free Download
API 10B Addendum 2
Published Date: 11/01/2000
Addendum 2 - Recommended Practice for Testing Well Cements
Free Download