Pervasive Games Theory and Design PDF

Pervasive Games Theory and Design PDF

Name:
Pervasive Games Theory and Design PDF

Published Date:
11/15/2017

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[ Active ]

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Publisher:
CRC Press Books

Document status:
Active

Format:
Electronic (PDF)

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10 minutes

Delivery time (for Russian version):
200 business days

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ISBN: 9780080889795

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. 

This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre.

Pervasive Games covers everything from theory and design to history and marketing.

Authors: Markus Montola, Jaakko Stenros, Annika Waern 


Edition : 1
Number of Pages : 337
Published : 11/15/2017
isbn : 9780080889795

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