Name:
Pervasive Games Theory and Design PDF
Published Date:
11/15/2017
Status:
[ Active ]
Publisher:
CRC Press Books
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so.
This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre.
Pervasive Games covers everything from theory and design to history and marketing.
Authors: Markus Montola, Jaakko Stenros, Annika Waern
| Edition : | 1 |
| Number of Pages : | 337 |
| Published : | 11/15/2017 |
| isbn : | 9780080889795 |