Procedural Storytelling in Game Design PDF

Procedural Storytelling in Game Design PDF

Name:
Procedural Storytelling in Game Design PDF

Published Date:
03/26/2019

Status:
[ Active ]

Description:

Publisher:
CRC Press Books

Document status:
Active

Format:
Electronic (PDF)

Delivery time:
10 minutes

Delivery time (for Russian version):
200 business days

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$49.5
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ISBN: 9780429948596

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

Introduces the differences between static/traditional game design and procedural game design

Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways

World’s finest guide for how to begin thinking about procedural design

Authors: Tanya X. Short, Tarn Adams


Edition : 1
Number of Pages : 405
Published : 03/26/2019
isbn : 9780429948596

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