Quests Design, Theory, and History in Games and Narratives PDF

Quests Design, Theory, and History in Games and Narratives PDF

Name:
Quests Design, Theory, and History in Games and Narratives PDF

Published Date:
01/01/2022

Status:
[ Active ]

Description:

Publisher:
CRC Press Books

Document status:
Active

Format:
Electronic (PDF)

Delivery time:
10 minutes

Delivery time (for Czech version):
200 business days

SKU:
quests-design-theory-and-history-in-games-and-narratives_2896261

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49.50 €
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ISBN: 9781000576405

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.

The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design:

• level design

• quest item creation

• NPC and dialogue construction

• scripting

This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way.

The companion website includes lecture and workshop slides,

Author: Jeff Howard


Edition : 2
Number of Pages : 275
Published : 01/01/2022
isbn : 9781000576405

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