GameMaker Programming By Example PDF

GameMaker Programming By Example PDF

Name:
GameMaker Programming By Example PDF

Published Date:
12/28/2015

Status:
[ Active ]

Description:

Publisher:
PACKT - Packt Publishing, Inc.

Document status:
Active

Format:
Electronic (PDF)

Delivery time:
10 minutes

Delivery time (for Russian version):
200 business days

SKU:

Choose Document Language:
$9
Need Help?
ISBN: 9781785284243

Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

About This Book

• Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine

• Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker’s features.

• Go through step-by-step tutorials to design and develop unique games

Who This Book Is For

If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games.

What You Will Learn

• Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games

• Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language

• Create games with random elements for exciting gameplay

• Use the basic GameMaker file I/O and encryption systems

• Utilize the GameMaker networking functions to create multiplayer games

• Give AI routines to your enemies to make challenging gameplay

• Create particle systems to give your game exciting graphics

• Understand the various debugging techniques available in GameMaker: Studio

In Detail

This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.

Style and approach

A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.


Edition : 15
File Size : 1 file , 2.9 MB
Number of Pages : 212
Published : 12/28/2015
isbn : 9781785284243

History


Related products

Unreal Engine Physics Essentials
Published Date: 09/28/2015
$10.8
Svelte with Test-Driven Development
Published Date: 06/30/2023
$8.4

Best-Selling Products

UNE-CEN/TS 1099:2009 EX
Published Date: 06/24/2009
Plywood - Biological durability - Guidance for the assessment of plywood for use in different use classes
UNE-CEN/TS 12169:2009 EX
Published Date: 10/28/2009
Criteria for the assessment of conformity of a lot of sawn timber
UNE-CEN/TS 12200-2:2004
Published Date: 11/12/2004
Plastics rainwater piping systems for above ground external use - Unplasticized poly(vinyl chloride) (PVC-U) - Part 2: Guidance for the assessment of conformity
UNE-CEN/TS 12201-7:2007 EX
Published Date: 05/23/2007
Plastics piping systems for water supply - Polyethylene (PE) - Part 7: Guidance for the assessment of conformity
UNE-CEN/TS 12390-9:2008 EX
Published Date: 05/07/2008
Testing hardened concrete - Part 9: Freeze-thaw resistance - Scaling
UNE-CEN/TS 13001-3-1:2006 EX
Published Date: 06/14/2006
Cranes - General design - Part 3-1: Limit states and proof of competence of steel structures