ISO/IEC 23005-4:2011 PDF

ISO/IEC 23005-4:2011 PDF

Name:
ISO/IEC 23005-4:2011 PDF

Published Date:
08/01/2011

Status:
Active

Description:

Information technology - Media context and control - Part 4: Virtual world object characteristics

Publisher:
International Organization for Standardization/International Electrotechnical Commission

Document status:
Active

Format:
Electronic (PDF)

Delivery time:
10 minutes

Delivery time (for Russian version):
200 business days

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Choose Document Language:
$80.4
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ISO/IEC 23005-4:2011 provides syntax and semantics of description schemes and descriptors used to characterize a virtual world object related metadata to provide the interoperability between virtual worlds and/or control a virtual world object in a virtual world by real world devices, which are various types of user interaction devices, including sensors.

ISO/IEC 23005-4:2011 includes an XML Schema, called Virtual World Object Characteristics XSD, for describing an object by considering three main requirements:

  • it should be possible to easily create importers/exporters from various VE implementations;
  • it should be easy to control an object within a VE; and
  • it should be possible to modify a proprietary template (specific to the virtual world) of the object by using data contained in Virtual World Object Characteristics file.

The schema of ISO/IEC 23005-4:2011 deals only with metadata and does not include representations of geometry, sound, scent, animation or texture. To represent the latter, references to media resources are used.


File Size : 1 file , 1.6 MB
Note : This product is unavailable in Russia, Ukraine, Belarus
Published : 08/01/2011

History

ISO/IEC 23005-4:2018
Published Date: 09/01/2018
Information technology - Media context and control - Part 4: Virtual world object characteristics
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ISO/IEC 23005-4:2013
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Information technology - Media context and control - Part 4: Virtual world object characteristics
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ISO/IEC 23005-4:2011
Published Date: 08/01/2011
Information technology - Media context and control - Part 4: Virtual world object characteristics
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